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EqMag.com >> This Month >> Beating Phase Issues In Your Daw
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Beating Phase Issues in Your DAWPhase cancellation occurs when two identical sound waves are equal and opposite to each other; in other words, as one waveform increases in amplitude, the other decreases at the same rate. If you add the instantaneous values of these two waveforms, the result is zero. As a result, the two sounds cancel out, and assuming they truly are identical, you will not be able to hear anything. At this point, some of you (you know who you are!) are rushing to the www.eqmag.com forums to tell us that what we’re really talking about is polarity, not phase. And by and large, you’re right; polarity is a total “flip” of a signal that affects all frequencies, whereas phase changes can sometimes be associated only with specific frequency ranges (e.g., phase variations in a speaker crossover). But everyone knows what we mean by “phase,” so that’s the term we’ll use. To avoid phase issues, the first step is to record everything in phase. This occurs through proper mic placement, and adhering to the “Three to One Rule”: When using multiple mics, for every unit of distance from the sound source, the mics should be at least three units apart from one another. This means that if one mic is three inches from a guitar cab, the second mic should be at least nine inches from that mic. But what if there are still phase issues, we’re not into re-cutting the track, and are stuck with fixing it in the mix? DEMONSTRATING PHASE CANCELLATION IN YOUR DAWFirst, let’s learn more about phasing. Here’s a way to demonstrate phase cancellation and learn the proper techniques for aligning your tracks in your DAW, as well as get a feel for the process of correcting phase.
REAL WORLD PHASE TECHNIQUESInstead of using a sine wave, let’s now apply the same concept to instruments that we find in our recordings. Let’s say you’re mixing a song with two snare tracks (i.e., top and bottom mics were used to record the drum). Having one source with more than one mic may mean phase issues; if you find your snare tracks are out of phase, simply invert the polarity of the bottom snare track (flip the signal upside down so the crests of the waveform are now in phase with each other), and you’re probably set. But not always. While this works for some tracks, other tracks may be more problematic. Say you have two guitar tracks (one track is a Shure M57 directly on the grille of the cabinet while the second track is a Neumann U47 a few feet back from the amp to capture some of the room), or two bass tracks (a DI signal as well as an amp signal). In the case of the guitar, the amp output had to travel further to the room mic than it did to hit the close mic. The bass signal, likewise, had to go further to hit the amp than it did to hit the DI. Temporarily mix the two signals together in mono; if the sound becomes weaker instead of stronger, you have phase issues that need to be addressed. In this case you should follow steps 4–6, moving the second track so that it aligns with the first. The two tracks may not look identical (especially for the guitar tracks, as they are from different mics that have different frequency responses, positioned at different distances from the source) — but the similarities will be clear enough to allow you to position the tracks accordingly. [Note: One good way to give yourself a point of reference when recording your bass is to track yourself plugging in at the beginning of the take. The “pop” of the cable will give you a nice spike on your waveform that you can then use to help you align all of your tracks.] By moving your tracks around in time, you can greatly alter the sound of the finished product — so it’s a good idea to experiment with some phase tricks even when your tracks aren’t canceling out totally. For example, I’ve noticed that flipping the polarity of a single kick drum track can make the drum sound more punchy and direct. Similarly, inverting the phase on a hi-hat track can make the hats really cut through the mix. However, when checking phase between two tracks, always monitor them in mono until you’ve determined that the phase relationship is correct. Two out-of-phase signals can give a gloriously wide sound when panned in stereo (this was the basis of “stereo simulation” in many effects boxes), but they’ll disappear completely when played back in mono. DOES “ABSOLUTE POLARITY” MATTER?Consider a kick drum: When it’s hit with a beater, a rush of air pushes forward from the front of the drum and to the listener. Now consider that same kick drum playing back through a speaker. Does the hit cause the speaker to move out, thus pushing air, or is there reversed polarity somewhere in the picture, so that the speaker “sucks in” air? If the speaker moves out, it’s considered to match the absolute polarity of the kick drum. Now, most texts will tell you that a sound heard in isolation (i.e., not compared to any other sound) will sound the same whether its polarity is absolute or reversed. And in theory, this makes sense. Yet some people can perceive when something like a kick drum is “sucking” instead of “pushing,” thus making a case that absolute polarity does matter, and can make a difference to the overall sound. |
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